Unity Mobile Game - Play-and-Earn
The objective of the game from a Play-and-Earn point of view, is to achieve a daily target score by playing and completing a number of levels per day.
There is a daily mobile Play-and-Earn pot defined in the Cornucopias tokenomics that is made available each day for players to be rewarded by playing the mobile game.
The daily mobile Play-and-Earn reward is only given if the player achieves the daily target score in a single day.
The daily Player Reward Pot is split each day between all the players that achieved the daily target score that day - the more players that achieve the daily target score (see below) the less of a reward each player can claim for that day.
At the start of the game the player is presented with a choice of 10 cards that they have to select one randomly. Under each card is either a Bubblejett Sprinter or a GTi Javelin. Each card represents the 10 possible derivatives of the flying vehicles i.e. Common Bubblejett, Rare Bubblejett, Mythic Javelin etc.
If the player continuously chooses a higher rarity flying vehicle, they should be able to achieve the daily target score by completing fewer games than if they continuously chose lower rarities.
If the player draws a flying vehicle they don’t want to play with, they will be able to choose another card. However, this will cost them points that will be deducted from their game points should they successfully complete that level.
If and when the players daily score counts matches or exceeds the daily target score, then they are eligible for a share in the daily reward pot for.
There are 2 types of flying vehicles available, of which there are 5 derivatives as follows:
Each flying vehicle derivative has a bonus attached to it. The bonus is dependent on the type of flying vehicle chosen and the derivative.
Each Level also has a bonus attached to it, and the higher the level, the higher the Level Bonus is given on a successful game completion.