Episode 103 - Retail is Coming

In Episode 103 of COPICafe the Rob and Josh discuss various updates and upcoming features in Cornucopias.

The creators share their excitement about the production of a new medium-difficulty track and the potential for faster exploration with a new jetpack. They talk about the unique features and different game locations and discuss potential fishing and mining spots.

Upcoming features include an upgraded inventory system and the inclusion of mounts with additional storage.

  • 00:00:00 In this section the creators discuss Cornucopias. The creators share that they are planning an upcoming sale where players can buy assets from the game's store, which is a new direction for the development team. They mention that this sale is an experiment to see how it turns out and that some items for sale include the Valkyrie F9-R flying vehicle, and a Bubblejett S-Class.

  • 00:05:00 In this section the creators reveal several upcoming in-game items, some of which will be for sale while others must be earned through progression. The most exciting announcement is the sale of a jetpack, which will allow players to travel faster and explore more of the game's world. Other items include a premium outfit and a unique, as-yet-unannounced NFT. The creators also mention the production of a new medium-difficulty track, inspired by the Nürburgring.

  • 00:10:00 In this section the creators discuss the inspiration behind the new purple track and upcoming developments in their node system. They explain how they added fantasy loops to the track and are excited about testing the nodes for their original purpose of serving game download files. The creators also share that the cost of downloads from Amazon Web Services which is significant, but the node system will help offset these costs by speeding up downloads and reducing the need for frequent builds. They also mention that gaming is a unique use case for large downloads and express their excitement about releasing more gameplay videos on COPI Cafe. The conversation then shifts to showing a clip of them running around in Solace 1.

  • 00:15:00 In this section the speaker reminisces about the early days of the game, comparing the experience of exploring new areas to the feeling of entering a football stadium. They discuss the unique features of three different locations, Solace 1, Solace 2, and Solace 3, all hand-built with distinct geographies. The speaker uses a map to navigate to Rocky Rapids, where they plan to find properties. Along the way, they encounter various resources such as fishing and mining. The speaker expresses surprise when they discover the existence of multiple waterfalls.

  • 00:20:00 In this section the speakers are exploring a body of water and discussing various features they come across. They identify a waterfall in Rocky Rapids and discuss their proximity to each other on the map. The speakers also discuss potential fishing spots. They express excitement about the scenic beauty and the potential for various water activities. The conversation shifts to a rock formation they spot in the distance, and they speculate about possible ways to reach it, such as zip lines or grappling hooks. They continue their exploration, discussing the potential for kayaking in the body of water they're in.

  • 00:25:00 In this section the creator explores a new area, discovering both fishing and mining spots. He expresses curiosity about the potential opening of more mines in Q4 2024 and points out additional fishing spots. The creator then checks the map for lamp plots and finds one nearby. He concludes the exploration and moves on to answering viewer questions.

  • 00:30:00 In this section the creators discuss upcoming features in their game, including an upgraded inventory system with a terminal for transferring items, potential in-game currency and the inclusion of mounts with additional storage. They also address the question of when the game will be optimized for lower-spec PCs, stating that optimization is an ongoing process and DLSS is planned for the next build in Q4.

Last updated