LogoLogo
  • 📋CORNUCOPIAS
  • 🎮GAMEPLAY
    • About the game
      • Artwork
      • Cornucopias Game World
      • Cornucopias Land
      • Play-and-Earn
      • Build-and-Earn
      • Learn-and-Earn
      • Stake-and-Earn
        • Stake-and-Earn - Token Staking
        • Stake-and-Earn - Properties
        • NFT Staking
      • Host-and-Earn
      • $COPI Tokenomics
        • Token Economy
          • Reward Distribution
            • In-game Rewards
        • Token Metrics
        • Business Model
      • 🛣️Road Map
    • Gameplay - PC
      • The Origin Story
      • User Interface
        • Avatar Creator
        • Avatar Needs System
        • Crafting
        • Inventory
        • Saving Location
      • Clothing
      • Cloud Gates
      • Custom Domes
        • Custom Dome - Standard Templates
          • Custom Dome Template - Project/Company HQ
          • Custom Dome Template - Nightclub Experience
          • Custom Dome Template - Theatre/Stage - Live Audience Experience
          • Custom Dome Template - Festival Experience
          • Custom Dome Template - NFT Art Gallery Experience
          • Custom Dome Template - Global Expo Events
          • Custom Dome Template - Business Meetings
          • Custom Dome Template - Educational Centers
        • Custom Dome - Game Templates - PVP
          • Racing - Bubblejett & Javelin
        • Custom Dome - Building Kits & Gameplay Kits
        • Custom Dome - Community Built Asset Marketplace
        • Custom Dome - Motion Capture/Custom Avatars
        • Custom Dome - Rent out your Space
        • Custom Dome - Size your Event
        • Custom Dome - Tickets and Merchandise
        • Custom Dome - Green Screen
        • Mega Domes
      • Equipment
        • Armor
        • Melee Weapons
        • Ranged Weapons
        • Swords
        • Tools
      • Friends List
      • Guilds
      • Quest and challenges
      • Resources
        • Wood
        • Metal
        • Rock
        • Plants
        • Crops
        • Livestock
        • Fish
      • Seasons
    • Non-Player Characters
      • NPC - Abigale Nelson
      • NPC - Alfonso "Carl" Rosso
      • NPC - Clyde the Horse
      • NPC - Farmer Joe
      • NPC - The Old Guard (OG)
    • Themed Zones
      • Sectors
        • Zone 1 - Solace
        • Zone 2 - Esperanza
        • Zone 3 - Fortune
        • Land Sector - Districts
          • District - Land Plots
            • Land Plot - Influence Sphere
            • Land Plot - Property Rentals
              • Property Rentals - Farmhouse
              • Property Rentals - Hotels
            • Land Plot - Utility
              • Buildings, Utility & Vehicles
                • Building Maintenance
              • Land Plot - Farming
                • Farming - Animals
                • Farming - Crops
          • District - Leagues and Leader board
          • District - Merchants
          • District - Season Evolution
          • District - Town Hall
          • District - Workshops
            • Tailors
            • Blacksmith
            • Carpenter
            • Brickworks
            • Kitchen
            • Metalworks
            • Tannery
      • Transport
        • Flying Vehicles
          • Flying Vehicle - Fuel
          • Flying Vehicle - Renting
        • Public Transport
    • Mega Dome - Calido Valley
      • Calido Valley Resort
        • Calido Valley Pavilion
        • Calido Valley Raceway
      • Calido City
    • Gameplay - eSports Cornucopias Racing League
    • Gameplay - Mobile
    • Game Launcher
    • City - Life
    • Community
      • Blog
      • COPICafe
        • COPICafe - Latest Episodes
        • COPICafe - Episodes 110 - 119
        • COPICafe - Episode 100 - 109
        • COPICafe - Episodes 90 - 99
        • COPICafe - Episodes 80 - 89
        • COPICafe - Episodes 70 - 79
        • COPICafe - Episodes 60 - 69
        • COPICafe - Episodes 50 - 59
        • COPICafe - Episodes 40 - 49
        • COPICafe - Episodes 30 - 39
        • COPICafe - Episodes 20 - 29
        • COPICafe - Episodes 10 - 19
        • COPICafe - Episodes 1 - 9
        • Cornucopias Universe
          • Short Recap of COPICafe Latest Episodes
          • Short Recap of COPICafe Episodes 110 - 119
          • Short Recap of COPICafe Episodes 100 - 109
          • Short Recap of COPICafe 90 - 99
          • Short Recap of COPICafe 80 - 89
          • Short Recap of COPICafe 70 - 79
          • Short Recap of COPICafe 60 - 68
          • Short Recap of COPICafe 50 - 56
        • COPICafe Video to Text Summaries
          • Episode 127 - Unreal Development
          • Episode 126 - Huge Miner Update
          • Episode 125 - Rift Awakening
          • Episode 124 -Dig. Decorate. Dominate
          • Episode 123 -Welcome to the Gun Show
          • Episode 122 -Pet Friendly
          • Episode 121 -Alpha Drop
          • Episode 120 -A Night at the Museum
          • Episode 119 -Crafting Gameplay
          • Episode 118 - Guns N' Ammo
          • Episode 117 - Unreal 5.5.1 Upgrade
          • Episode 116 - Happy New Year
          • Episode 115 - Aero Trails
          • Episode 114 - Copiboar
          • Episode 113 - Happy Thanksgiving
          • Episode 112 - Super Nodes
          • Episode 111 - Size Matters
          • Episode 110 - Rocket Man
          • Episode 109 - A Glimpse of Fear
          • Episode 108 - Quantum Jen
          • Episode 107 - The Game Economist
          • Episode 106 - Limited Edition
          • Episode 105 - Scrapyard Special
          • Episode 104 - Creative Fast Track
          • Episode 103 - Retail is Coming
          • Episode 102 - Enter the Multiverse
          • Episode 101 - Wingman
          • Episode 100 - RareEvo Centenary Special
          • Episode 99 - Next Stop... Solace!
          • Episode 98 - DEcentralized GAming
          • Episode 97 - Ready Player Corn
          • Episode 96 - Quantum Leak!
          • Episode 95 - Sink Holes!
          • Episode 94 - Live Nodes!
          • Episode 93 - Consensus 2024 Special
          • Episode 92 - Taking the Lead
          • Episode 91 - Solace Revealed
          • Episode 90 - Node Mastermind
      • COPI Q-Wiki
      • COPILeaks
      • COPIShop
      • COPIWatch
      • COPIWiki
      • Discord
        • Corn Points
      • Dev Shorts
      • Social Media
      • Video Specials
        • Live Streams
      • Status Updates
        • Status Updates - 2024
          • January 2024
        • Status Updates - 2023
          • December 2023
          • November 2023
          • October 2023
          • September 2023
          • August 2023
          • July 2023
          • June 2023
          • May 2023
          • April 2023
          • March 2023
          • February 2023
          • January 2023
        • Status Updates - 2022
          • December 2022
          • November 2022
            • Cardano Summit 2022
            • Crypto A.M. Summit and Awards 2022
          • October 2022
            • cNFTCon 2022
            • RareBloom 2022
            • Web3Expo 2022
          • September 2022
          • August 2022
          • July 2022
          • June 2022
            • Consensus 2022
            • Manchester Workshops 2022
          • May 2022
          • April 2022
          • March 2022
  • 🌐BLOCKCHAIN
    • Blockchain Wallet
    • Cardano World
    • COPI Stake Pool
    • COPIC Stake Pool
    • Cornucopias Token - $COPI
      • Cryptocurrency Exchanges
        • CEX - Centralized Exchange
          • Gate.io
        • DEX - Decentralized Exchange
          • Minswap
          • PancakeSwap
          • TokensFarm
          • VyFinance
          • Uniswap
    • Marketplace
      • Cross Chain NFTs
    • NFTs
      • NFT - Apparel
        • Cheeky Racer Suit
        • Quantum Jack Helmet
        • Burger Barn Deluxe #1 Hat
      • NFT - Bobblehead Series
      • NFT - Custom Domes
      • NFT - File Node Access Key
      • NFT - Flying Vehicles
        • Atmos
          • Atmos Juggernaut 2024
        • Bubblejett
          • Bubblejett Bonanza OG Custom 2023
          • Bubblejett Sprinter 2022
          • Bubblejett Sprinter OG Custom 2022
          • Bubblejett Super Phantom 2024
        • Core Dynamics
          • Core Dynamics Astro IV
        • Genesis
        • GTi
          • GTi Javelin 2022
          • $1m NFT Giveaway
        • Spirra
        • Valkyrie
          • Valkyrie F9-R
        • Valley Raceworx
          • Valley Raceworx T1
          • Valley Raceworx T3
        • Rando's Metalworks - Vehicles
          • Rando's Metalworks Sunset Speeder 2024
      • NFT - NFT2Tree Series
        • NFT2Tree Series 1
        • NFT2Tree Series 2
        • NFT2Tree Series 3
      • NFT - Packs
        • Blackhorn
          • Blackhorn - Tactical Outlander Desert Backpack
          • Blackhorn - Tactical Outlander Woodland Backpack
          • Blackhorn - Tactical Overlander Backpack
          • Luna Di Lusso - Selene Backpack
        • Corn Cutties
          • Corn Cutties - Grizzly Brown Brawler Backpack
          • Corn Cutties - Grizzly Purple Fury Backpack
          • Corn Cutties - Orange Prowler Backpack
        • Kargo Outfitters
          • Kargo Outfitters - Titan XL Backpack
        • Zero G
          • Zero G - Stratos Jetpack
          • Zero G - Stratos Solace Explorer Special Edition Jetpack
        • Rando's Metalworks - Jetpacks
          • Rando's Metalworks - Junkerjet Jetpack
        • GTi - Jetpacks
          • GTi - Rampage 2XS OG Custom Jetpack
      • NFT - Themed Zones 1-3
        • NFT - Seasonal Tenant Key
      • NFT - Weapons
        • Rando's Metalworks - Weapons
          • Rando's Metalworks - Meat Grinder
  • 🧑‍🤝‍🧑THE COMPANY
    • COMPLIANCE
      • LEGALS
      • COPIWiki - Language and Dictionaries
      • Players Safety
    • Founders
    • Governance
    • Partners
      • Partner Network
      • Partners - Blockchain
        • Blockchain Wallets
          • GeroWallet
        • Dega
        • DripDropz
        • Grow Your Stake
        • Influencers
          • Cardano Chats
          • Cheeky Crypto
          • Crypto Crow
        • Launchpads
      • Partners - Learn-and-Earn
        • European Business University (EBU)
      • Partners - Metaverse
        • Netwrk
        • Veritree
      • Partners - Strategic / Technology
        • ChainPort
        • Cudos
        • Derp Birds
        • Singularity
        • Tingo
    • Technology
      • Agile Methodology
      • APIs
      • COPI Nodes
        • COPI File Node
        • COPI Game Node
        • COPI Data Node
      • Cross Chain Technology
        • BASE Chain
        • Cardano Blockchain
      • Game Devices
        • PC Desktop
          • Public Testing
        • Mobile Phone Devices
        • Mobile Tablet Devices
        • Games Consoles
        • Smart TV
      • Microsoft .Net Framework
      • Unreal Engine 5 (UE5)
    • Visions and Values
  • 📖Documentation
    • Nodes
      • Guide: How to Set Up a File Node Pool
        • Introduction
        • Pool Server Setup
        • Updating and Verifying Pool Server
        • Managing Pool Server
        • Node Rewards
        • Public Pools
      • Public Pools Dashboard
      • Node Delegation
  • 🔗LINKS
    • Cornucopias Link Tree
    • Cornucopias Website
Powered by GitBook
On this page
  1. GAMEPLAY
  2. Community
  3. COPICafe
  4. COPICafe Video to Text Summaries

Episode 121 -Alpha Drop

PreviousEpisode 122 -Pet FriendlyNextEpisode 120 -A Night at the Museum

Last updated 1 month ago

In episode 119 of COPI Café, Rob and Josh introduce the innovative open-world MMORPG "Cornucopias," set in a fantastical sky realm of floating islands.

They discuss the game’s development updates, featuring guest David and various team presentations, including Jim's advancements in character design with Avatar 3.0 and enhancements for improved realism and performance.

The team also outlines progress on the Esperanza area, showcasing unique creatures and wildlife behavior, while introducing futuristic weapons and gameplay mechanics tied to player engagement. Ongoing collaborative efforts are emphasized along with the significance of community feedback in testing phases.

The video concludes with plans for material card customization, inviting player creativity and interaction in character aesthetics. Overall, the segment highlights an energetic development atmosphere, aiming to refine gameplay and enhance the player experience through detailed design and community involvement.

  • In this section, Rob and Josh welcome special guest David - Game Director, who shares his excitement after not being on COPI Café for several months. They also discuss their drinks, hinting at a relaxed atmosphere, before diving into their main topic—an overview of the exciting updates and events planned for the game's development, highlighting contributions from team members during their recent meeting.

  • In this section, the discussion highlights Jim's presentation on Avatar 3.0, which showcases significant advancements in character design, including improved facial topology, a new body model, and simplified slider functionalities. The enhancements aim for better visual quality and motion matching. Jim also introduced custom "jiggly bits" technology that adds natural movement to characters' bodies, enhancing realism in animations without compromising performance. Following Jim, Joe presented improvements on Esperanza, contrasting it with other designs, and focused on utilizing efficient 8x8 km domes for better visual elements. Overall, the segment reflects a strong emphasis on refining character aesthetics and performance while maintaining gameplay fluidity.

  • In this section, the discussion focuses on the development of a new area called Esperanza, which features a unique desert landscape compared to the more lush Solace. The team highlights the increased foliage necessary for aesthetic variation in Esperanza, especially given its arid climate. They mention that the town center is being crafted with attention to detail, with each plot hand-placed by an artist. Differences in the mountainous terrain and vegetation are also discussed, noting that Esparanza has flatter mountaintops and unique erosion patterns. The speakers emphasize improved workflows and a larger team that facilitate faster progress on builds compared to the earlier Solace project. Additionally, they introduce a new area called Glimpse of Esparanza, which will expand the gameplay options for players in the Kedo region, enhancing the overall experience.

  • In this section, the discussion focuses on the upcoming release set in the Esperanza area and features insights from Jillian of the Characters and Creatures department, who elaborates on the design of various animals in the game. Jillian highlights the importance of "micro details" in creature design using tools like substance painter, which enhances unique attributes in animals such as bears. The conversation touches on the poly count for creatures, indicating that while the animals are efficiently designed, they possess substantial detail with counts reaching up to 150,000 polygons for larger animals. The team discusses animal behavior and spawning mechanics, emphasizing optimization techniques to ensure performance, especially for larger populations like deer. They showcase a range of animals, including bears, deer, mountain lions, and various fox types, while also introducing specific creatures like the coveted Quantum monster cutthroat trout, integrating gameplay elements with environmental realism.

  • In this section, the discussion revolves around the introduction of new animals and machines in the game, emphasizing their unique characteristics and behaviors derived from rifts. The team intends to create variations of animals, including rare versions, highlighting a focus on realism and natural animal behaviors. The developers discuss the importance of not just creating the animals but also ensuring they exhibit realistic actions, such as grizzly bears interacting with their environment rather than just standing idly for players to hunt. Enhanced AI and animation techniques are being implemented to reflect these behaviors, similar to the detailed world of "Red Dead Redemption," aiming to eliminate the one-dimensional nature of wildlife typically found in MMOs. Overall, the careful design process is geared towards integrating a more immersive and captivating ecosystem within the game.

  • In this section, the team discusses ongoing developments in the game, particularly focusing on AI and animation progress for various animal behaviors, including bears and mountain lions. They mention the large-scale Calido International Airport's design, emphasizing the need for community feedback during testing phases. The airport features platforms for various vehicle sizes, along with a Nexus system for retrieving ships. The discussion also highlights attempts to improve performance in Calido City through batch instancing to reduce memory load and draw calls. Lastly, Matias briefly introduces concepts like motion matching for the combat system and an emote wheel, although he doesn't provide visuals like other team members.

  • In this section, the discussion revolves around the programming and development of weapon mechanics within the game, highlighted by the efforts of team members working on various functionalities such as combat interfaces and user interfaces (UI). An overview is provided on different weapon categories including ballistic, pulse, and charge weapons, each characterized by unique attributes such as damage output, ammo capacity, and firing mechanisms. The team explores the nuances of weapon dynamics like reload animations and projectile types, indicating that players will have the option to carry primary and secondary weapons for tactical versatility. As the conversation progresses, adjustments to controls and camera views in the game's new internal build are mentioned, signaling ongoing refinements and the introduction of new combat systems.

  • In this section, the conversation delves into various types of futuristic weaponry being developed for a game, including energy, quantum, and ballistic weapons. The hosts explain how different weapon technologies have parallels in real life, such as submachine guns and sniper rifles having equivalent versions in the game. Players will be able to earn in-game currency to purchase certain weapons and cosmetic upgrades, while more premium items may be represented as NFTs. The discussion emphasizes the importance of player engagement with weapons, allowing for upgrades and customization that enhance both performance and aesthetics. Accessories will play a significant role, with players able to craft or buy upgrades and maintain a connection to their weapons, fostering a deeper gaming experience.

  • In this section, the discussion revolves around the incorporation of brand rivalries and weapon manufacturing within the game, highlighting the need for brands like Ford and Chevy to create a relatable experience. Specific weapon manufacturers such as Kamaro Defense and Randos Metal Works are mentioned, with a focus on the unique concept of repurposing relics from the pre-Calamity era. The creators are working on a variety of weapons, with a focus on optimizing around seven or eight core models while also developing a dynamic combat metric called "dips R30" that goes beyond simple damage per second (DPS) to account for factors like accuracy, reload times, and weapon performance in different engagement scenarios. The conversation extends to the role of armor and loadout strategies, emphasizing how different armor types will affect player speed and gameplay style, thereby encouraging strategic decision-making in combat.

  • In this section, the conversation centers around a recent team meeting where various departments showcased their projects, generating excitement and fostering collaboration among team members. Participants discuss the importance of sharing updates across different sectors, as it helps everyone understand the bigger picture despite the busy nature of game development. They highlight the need for regular showcases, emphasizing that the game team's work often goes unnoticed by other departments. The discussion also includes plans to produce more cinematic content for marketing, leveraging the skills of team members like Mark, who has transitioned from commercial work to contribute to the game’s visuals. Overall, there is a strong consensus on the value of continued show-and-tell sessions to enhance communication and motivation within the team.

  • In this section, the discussion centers around the mechanics and features of the game being developed. Questions from viewers are addressed, starting with the functionality of items like a knife on a tactical backpack, which may serve more aesthetic purposes than practical ones. Furthermore, the availability of specific in-game buildings is clarified; while certain structures may be limited, they will always be accessible through various towns, encouraging player interaction and competition for resources. Lastly, the impact of the Avatar 3.0 update on character features, such as hair movement, is discussed, noting that improvements are planned, albeit with performance considerations in mind.

  • In this section, the discussion centers on the functionality of material cards in the game, which allow players to customize their outfits by swapping out materials to achieve different looks. Players can collect these material cards when they purchase outfits, enabling them to modify elements such as color and design. For example, a cowboy outfit could be transformed into a vibrant disco look using material from a dance-themed outfit. While some combinations might yield unconventional results, experimentation is encouraged. The segment wraps up with gratitude for team contributions, highlighting an exciting upcoming build, and encourages viewers to engage with the content by liking and subscribing.

🎮
00:00:00
00:05:00
00:10:00
00:15:00
00:20:00
00:25:00
00:30:00
00:35:00
00:40:00
00:45:00
00:50:00
00:55:00