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  • 📋CORNUCOPIAS
  • 🎮GAMEPLAY
    • About the game
      • Artwork
      • Cornucopias Game World
      • Cornucopias Land
      • Play-and-Earn
      • Build-and-Earn
      • Learn-and-Earn
      • Stake-and-Earn
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      • 🛣️Road Map
    • Gameplay - PC
      • The Origin Story
      • User Interface
        • Avatar Creator
        • Avatar Needs System
        • Crafting
        • Inventory
        • Saving Location
      • Clothing
      • Cloud Gates
      • Custom Domes
        • Custom Dome - Standard Templates
          • Custom Dome Template - Project/Company HQ
          • Custom Dome Template - Nightclub Experience
          • Custom Dome Template - Theatre/Stage - Live Audience Experience
          • Custom Dome Template - Festival Experience
          • Custom Dome Template - NFT Art Gallery Experience
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        • Custom Dome - Game Templates - PVP
          • Racing - Bubblejett & Javelin
        • Custom Dome - Building Kits & Gameplay Kits
        • Custom Dome - Community Built Asset Marketplace
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        • Custom Dome - Green Screen
        • Mega Domes
      • Equipment
        • Armor
        • Melee Weapons
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      • Friends List
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      • Resources
        • Wood
        • Metal
        • Rock
        • Plants
        • Crops
        • Livestock
        • Fish
      • Seasons
    • Non-Player Characters
      • NPC - Abigale Nelson
      • NPC - Alfonso "Carl" Rosso
      • NPC - Clyde the Horse
      • NPC - Farmer Joe
      • NPC - The Old Guard (OG)
    • Themed Zones
      • Sectors
        • Zone 1 - Solace
        • Zone 2 - Esperanza
        • Zone 3 - Fortune
        • Land Sector - Districts
          • District - Land Plots
            • Land Plot - Influence Sphere
            • Land Plot - Property Rentals
              • Property Rentals - Farmhouse
              • Property Rentals - Hotels
            • Land Plot - Utility
              • Buildings, Utility & Vehicles
                • Building Maintenance
              • Land Plot - Farming
                • Farming - Animals
                • Farming - Crops
          • District - Leagues and Leader board
          • District - Merchants
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          • District - Town Hall
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            • Tailors
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            • Carpenter
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            • Kitchen
            • Metalworks
            • Tannery
      • Transport
        • Flying Vehicles
          • Flying Vehicle - Fuel
          • Flying Vehicle - Renting
        • Public Transport
    • Mega Dome - Calido Valley
      • Calido Valley Resort
        • Calido Valley Pavilion
        • Calido Valley Raceway
      • Calido City
    • Gameplay - eSports Cornucopias Racing League
    • Gameplay - Mobile
    • Game Launcher
    • City - Life
    • Community
      • Blog
      • COPICafe
        • COPICafe - Latest Episodes
        • COPICafe - Episodes 110 - 119
        • COPICafe - Episode 100 - 109
        • COPICafe - Episodes 90 - 99
        • COPICafe - Episodes 80 - 89
        • COPICafe - Episodes 70 - 79
        • COPICafe - Episodes 60 - 69
        • COPICafe - Episodes 50 - 59
        • COPICafe - Episodes 40 - 49
        • COPICafe - Episodes 30 - 39
        • COPICafe - Episodes 20 - 29
        • COPICafe - Episodes 10 - 19
        • COPICafe - Episodes 1 - 9
        • Cornucopias Universe
          • Short Recap of COPICafe Latest Episodes
          • Short Recap of COPICafe Episodes 110 - 119
          • Short Recap of COPICafe Episodes 100 - 109
          • Short Recap of COPICafe 90 - 99
          • Short Recap of COPICafe 80 - 89
          • Short Recap of COPICafe 70 - 79
          • Short Recap of COPICafe 60 - 68
          • Short Recap of COPICafe 50 - 56
        • COPICafe Video to Text Summaries
          • Episode 126 - Huge Miner Update
          • Episode 125 - Rift Awakening
          • Episode 124 -Dig. Decorate. Dominate
          • Episode 123 -Welcome to the Gun Show
          • Episode 122 -Pet Friendly
          • Episode 121 -Alpha Drop
          • Episode 120 -A Night at the Museum
          • Episode 119 -Crafting Gameplay
          • Episode 118 - Guns N' Ammo
          • Episode 117 - Unreal 5.5.1 Upgrade
          • Episode 116 - Happy New Year
          • Episode 115 - Aero Trails
          • Episode 114 - Copiboar
          • Episode 113 - Happy Thanksgiving
          • Episode 112 - Super Nodes
          • Episode 111 - Size Matters
          • Episode 110 - Rocket Man
          • Episode 109 - A Glimpse of Fear
          • Episode 108 - Quantum Jen
          • Episode 107 - The Game Economist
          • Episode 106 - Limited Edition
          • Episode 105 - Scrapyard Special
          • Episode 104 - Creative Fast Track
          • Episode 103 - Retail is Coming
          • Episode 102 - Enter the Multiverse
          • Episode 101 - Wingman
          • Episode 100 - RareEvo Centenary Special
          • Episode 99 - Next Stop... Solace!
          • Episode 98 - DEcentralized GAming
          • Episode 97 - Ready Player Corn
          • Episode 96 - Quantum Leak!
          • Episode 95 - Sink Holes!
          • Episode 94 - Live Nodes!
          • Episode 93 - Consensus 2024 Special
          • Episode 92 - Taking the Lead
          • Episode 91 - Solace Revealed
          • Episode 90 - Node Mastermind
      • COPI Q-Wiki
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        • Live Streams
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          • January 2024
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          • January 2023
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          • September 2022
          • August 2022
          • July 2022
          • June 2022
            • Consensus 2022
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          • May 2022
          • April 2022
          • March 2022
  • 🌐BLOCKCHAIN
    • Blockchain Wallet
    • Cardano World
    • COPI Stake Pool
    • COPIC Stake Pool
    • Cornucopias Token - $COPI
      • Cryptocurrency Exchanges
        • CEX - Centralized Exchange
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          • Corn Cutties - Grizzly Brown Brawler Backpack
          • Corn Cutties - Grizzly Purple Fury Backpack
          • Corn Cutties - Orange Prowler Backpack
        • Kargo Outfitters
          • Kargo Outfitters - Titan XL Backpack
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          • Zero G - Stratos Jetpack
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      • NFT - Themed Zones 1-3
        • NFT - Seasonal Tenant Key
      • NFT - Weapons
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          • Rando's Metalworks - Meat Grinder
  • 🧑‍🤝‍🧑THE COMPANY
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    • Technology
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  • 📖Documentation
    • Nodes
      • Guide: How to Set Up a File Node Pool
        • Introduction
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  • 🔗LINKS
    • Cornucopias Link Tree
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  1. GAMEPLAY
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  4. COPICafe Video to Text Summaries

Episode 125 - Rift Awakening

PreviousEpisode 126 - Huge Miner UpdateNextEpisode 124 -Dig. Decorate. Dominate

Last updated 1 month ago

In episode 125 of COPI Café, Rob and Josh introduce Cornucopias and discuss ongoing updates in game development, particularly improvements in onboarding new players, which currently lacks clarity on navigating features like avatar customization.

Emphasizing community engagement, they note the essential role of social interactions, particularly in Discord, for helping newcomers acclimate to the game.

Upcoming features include a new avatar system with enhanced visual qualities and a more dynamic resource-gathering process that introduces challenges and rewards.

Additional elements such as combat mechanics involving unique creatures and the strategic shutting down of rifts are presented, showcasing the game’s evolving complexity and design.

With an upbeat spirit, the hosts maintain an engaging atmosphere throughout the episode, reflecting on the excitement surrounding Cornucopia’s development and community involvement.

  • In this section, the hosts welcome listeners and outline the episode's topics, including updates on the game’s development, specifically regarding nodes and community feedback. The conversation highlights ongoing improvements in customer onboarding and player experiences, along with a special guest who will share exciting insights. Amidst the discussions, the hosts share light-hearted moments over their drink choices, while emphasizing the importance of community engagement and providing details on how node performance will evolve to incentivize player contributions in the game's ecosystem.

  • In this section, the discussion focuses on improving the onboarding experience for new users of the game, highlighting the importance of performance and a seamless introduction to the game’s features. The team acknowledges that the current onboarding is lacking, as new players struggle to navigate the game after downloading it, lacking clear direction on activities such as customizing their avatar or accessing different game areas. The goal is to create a luxurious, five-star-like experience that welcomes newcomers and encourages them to explore the game fully. There is also a desire to involve the community more in this onboarding process to enhance user experience. The conversation touches on understanding why users might choose to pay for a basic game entry rather than opting for NFTs, indicating a need for deeper insights into player motivations and challenges faced in attracting new users.

  • In this section, the discussion focuses on the importance of community support and guidance in the development of the game, addressing the current lack of structured quests and introductory mechanics that typically help new players acclimate. The speakers emphasize that the community, particularly in Discord, plays a crucial role in helping newcomers find their way around, enhancing the gaming experience through social interactions. They liken this community aspect to working out in a gym with friends for motivation, suggesting that multiplayer elements greatly enrich the gameplay. The conversation then shifts to recent game builds, highlighting the challenges of integrating a multiplayer combat system, the rigorous QA testing involved, and the complexities that arise when different players' experiences do not align. The development team is actively seeking to resolve these bugs and improve the gameplay experience based on user feedback.

  • In this section, the developers discuss the anticipated release of a new avatar system, highlighting that a significant patch with bug fixes is scheduled for tomorrow, followed by quality assurance testing next week. While acknowledging that the system comes with its expected bugs, they express optimism regarding the avatar's enhancements and improved visual quality. Key features include new visual aspects and definition sliders that allow for a range of character appearances. They also touch on how character movement will benefit from the latest upgrades in Unreal Engine 5.5, though some aspects of vehicle dynamics still require attention. Additionally, the potential for swimming and diving in future updates is mentioned, with emphasis on ensuring there's meaningful content related to these features. Overall, the team conveys excitement about these advancements while candidly addressing existing challenges.

  • In this section, the discussion revolves around the mechanics of resource gathering in the game, specifically focusing on the challenges and dangers players will face while mining. The developers express a desire to create a more engaging experience that goes beyond simple grinding by introducing risks and rewards within the mining process. Players won't just gather resources easily but will have to navigate dangers, like falling rocks and dark areas, to reach deeper veins that yield more valuable materials. They emphasize the importance of making the gathering process dynamic and immersive, hinting at plans for skill progression where players can unlock higher quantities and access to exclusive gathering sites as they gain experience in various resource-gathering activities. The conversation includes playful brainstorming about potential game elements, indicating a creative and evolving design approach.

  • In this section, the speaker discusses the crafting and gathering systems in the game, highlighting its specialization mechanics that allow players to explore various crafting avenues without being locked into a specific class. Players can start with basic crafting benches and unlock more advanced ones as they level up their skills, allowing for more complex recipes and reduced failure rates over time. Additionally, the introduction of rifts brings unique, engineered creatures that players must combat, with a focus on attacking weak points, which adds a layer of strategy to the encounters. The blend of organic and mechanical elements in these enemies suggests a deeper narrative about their origin, hinting at a crafted nature rather than a natural one.

  • In this section, the discussion revolves around a combat mechanic featuring creatures with removable legs, reminiscent of Daleks from Doctor Who, though some participants are unfamiliar with the reference. The team mentions ongoing work with animations and basic gameplay, including a playground level where creatures interact with each other. Players will face various enemies of differing sizes and strengths, engaging in combat while attempting to shut down rifts that spawn these foes. The game strategy includes understanding individual enemy behaviors and tackling waves of adversaries simultaneously. Additionally, it hints at the evolving challenges players will face as the in-game machines adapt over time, and there's an acknowledgment of the potential consequences if rifts are left unchecked, affecting the game environment. Excitement is expressed about testing combat mechanics and the diversity of future enemies in the game.

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