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  • 📋CORNUCOPIAS
  • 🎮GAMEPLAY
    • About the game
      • Artwork
      • Cornucopias Game World
      • Cornucopias Land
      • Play-and-Earn
      • Build-and-Earn
      • Learn-and-Earn
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      • 🛣️Road Map
    • Gameplay - PC
      • The Origin Story
      • User Interface
        • Avatar Creator
        • Avatar Needs System
        • Crafting
        • Inventory
        • Saving Location
      • Clothing
      • Cloud Gates
      • Custom Domes
        • Custom Dome - Standard Templates
          • Custom Dome Template - Project/Company HQ
          • Custom Dome Template - Nightclub Experience
          • Custom Dome Template - Theatre/Stage - Live Audience Experience
          • Custom Dome Template - Festival Experience
          • Custom Dome Template - NFT Art Gallery Experience
          • Custom Dome Template - Global Expo Events
          • Custom Dome Template - Business Meetings
          • Custom Dome Template - Educational Centers
        • Custom Dome - Game Templates - PVP
          • Racing - Bubblejett & Javelin
        • Custom Dome - Building Kits & Gameplay Kits
        • Custom Dome - Community Built Asset Marketplace
        • Custom Dome - Motion Capture/Custom Avatars
        • Custom Dome - Rent out your Space
        • Custom Dome - Size your Event
        • Custom Dome - Tickets and Merchandise
        • Custom Dome - Green Screen
        • Mega Domes
      • Equipment
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        • Melee Weapons
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      • Friends List
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      • Resources
        • Wood
        • Metal
        • Rock
        • Plants
        • Crops
        • Livestock
        • Fish
      • Seasons
    • Non-Player Characters
      • NPC - Abigale Nelson
      • NPC - Alfonso "Carl" Rosso
      • NPC - Clyde the Horse
      • NPC - Farmer Joe
      • NPC - The Old Guard (OG)
    • Themed Zones
      • Sectors
        • Zone 1 - Solace
        • Zone 2 - Esperanza
        • Zone 3 - Fortune
        • Land Sector - Districts
          • District - Land Plots
            • Land Plot - Influence Sphere
            • Land Plot - Property Rentals
              • Property Rentals - Farmhouse
              • Property Rentals - Hotels
            • Land Plot - Utility
              • Buildings, Utility & Vehicles
                • Building Maintenance
              • Land Plot - Farming
                • Farming - Animals
                • Farming - Crops
          • District - Leagues and Leader board
          • District - Merchants
          • District - Season Evolution
          • District - Town Hall
          • District - Workshops
            • Tailors
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            • Carpenter
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            • Kitchen
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            • Tannery
      • Transport
        • Flying Vehicles
          • Flying Vehicle - Fuel
          • Flying Vehicle - Renting
        • Public Transport
    • Mega Dome - Calido Valley
      • Calido Valley Resort
        • Calido Valley Pavilion
        • Calido Valley Raceway
      • Calido City
    • Gameplay - eSports Cornucopias Racing League
    • Gameplay - Mobile
    • Game Launcher
    • City - Life
    • Community
      • Blog
      • COPICafe
        • COPICafe - Latest Episodes
        • COPICafe - Episodes 110 - 119
        • COPICafe - Episode 100 - 109
        • COPICafe - Episodes 90 - 99
        • COPICafe - Episodes 80 - 89
        • COPICafe - Episodes 70 - 79
        • COPICafe - Episodes 60 - 69
        • COPICafe - Episodes 50 - 59
        • COPICafe - Episodes 40 - 49
        • COPICafe - Episodes 30 - 39
        • COPICafe - Episodes 20 - 29
        • COPICafe - Episodes 10 - 19
        • COPICafe - Episodes 1 - 9
        • Cornucopias Universe
          • Short Recap of COPICafe Latest Episodes
          • Short Recap of COPICafe Episodes 110 - 119
          • Short Recap of COPICafe Episodes 100 - 109
          • Short Recap of COPICafe 90 - 99
          • Short Recap of COPICafe 80 - 89
          • Short Recap of COPICafe 70 - 79
          • Short Recap of COPICafe 60 - 68
          • Short Recap of COPICafe 50 - 56
        • COPICafe Video to Text Summaries
          • Episode 127 - Unreal Development
          • Episode 126 - Huge Miner Update
          • Episode 125 - Rift Awakening
          • Episode 124 -Dig. Decorate. Dominate
          • Episode 123 -Welcome to the Gun Show
          • Episode 122 -Pet Friendly
          • Episode 121 -Alpha Drop
          • Episode 120 -A Night at the Museum
          • Episode 119 -Crafting Gameplay
          • Episode 118 - Guns N' Ammo
          • Episode 117 - Unreal 5.5.1 Upgrade
          • Episode 116 - Happy New Year
          • Episode 115 - Aero Trails
          • Episode 114 - Copiboar
          • Episode 113 - Happy Thanksgiving
          • Episode 112 - Super Nodes
          • Episode 111 - Size Matters
          • Episode 110 - Rocket Man
          • Episode 109 - A Glimpse of Fear
          • Episode 108 - Quantum Jen
          • Episode 107 - The Game Economist
          • Episode 106 - Limited Edition
          • Episode 105 - Scrapyard Special
          • Episode 104 - Creative Fast Track
          • Episode 103 - Retail is Coming
          • Episode 102 - Enter the Multiverse
          • Episode 101 - Wingman
          • Episode 100 - RareEvo Centenary Special
          • Episode 99 - Next Stop... Solace!
          • Episode 98 - DEcentralized GAming
          • Episode 97 - Ready Player Corn
          • Episode 96 - Quantum Leak!
          • Episode 95 - Sink Holes!
          • Episode 94 - Live Nodes!
          • Episode 93 - Consensus 2024 Special
          • Episode 92 - Taking the Lead
          • Episode 91 - Solace Revealed
          • Episode 90 - Node Mastermind
      • COPI Q-Wiki
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        • Corn Points
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        • Live Streams
      • Status Updates
        • Status Updates - 2024
          • January 2024
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          • August 2023
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          • January 2023
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          • November 2022
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          • September 2022
          • August 2022
          • July 2022
          • June 2022
            • Consensus 2022
            • Manchester Workshops 2022
          • May 2022
          • April 2022
          • March 2022
  • 🌐BLOCKCHAIN
    • Blockchain Wallet
    • Cardano World
    • COPI Stake Pool
    • COPIC Stake Pool
    • Cornucopias Token - $COPI
      • Cryptocurrency Exchanges
        • CEX - Centralized Exchange
          • Gate.io
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      • Cross Chain NFTs
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        • Rando's Metalworks - Vehicles
          • Rando's Metalworks Sunset Speeder 2024
      • NFT - NFT2Tree Series
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        • NFT2Tree Series 2
        • NFT2Tree Series 3
      • NFT - Packs
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        • Kargo Outfitters
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          • Rando's Metalworks - Junkerjet Jetpack
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          • GTi - Rampage 2XS OG Custom Jetpack
      • NFT - Themed Zones 1-3
        • NFT - Seasonal Tenant Key
      • NFT - Weapons
        • Rando's Metalworks - Weapons
          • Rando's Metalworks - Meat Grinder
  • 🧑‍🤝‍🧑THE COMPANY
    • COMPLIANCE
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    • Technology
      • Agile Methodology
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  • 📖Documentation
    • Nodes
      • Guide: How to Set Up a File Node Pool
        • Introduction
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      • Public Pools Dashboard
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  • 🔗LINKS
    • Cornucopias Link Tree
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  1. GAMEPLAY
  2. Community
  3. COPICafe
  4. COPICafe Video to Text Summaries

Episode 112 - Super Nodes

PreviousEpisode 113 - Happy ThanksgivingNextEpisode 111 - Size Matters

Last updated 5 months ago

In Episode 112 of the hosts Rob and Josh discuss the latest goings on in the land of Cornucopias.

Central to the discussion is the Juggernaut vehicle, highlighted for its impressive cargo capacity and five rarity levels, priced at $350, with a whitelist granting early access based on "corn points."

They also explore the ongoing development of nodes within the community, focusing on improved download speeds and regional structuring to enhance user experience and minimize latency.

The speakers emphasize community participation, especially through node operation and testing, while discussing affordable solutions like Raspberry Pi devices and the importance of custom art in game development to ensure a unique gaming experience.

  • In this section, the hosts discuss the upcoming sale featuring new vehicles like the Juggernaut cargo ship and the Class A Sunset Speeder. The hosts elaborate on the Juggernaut's specifications, including its impressive cargo capacity and powerful engines, while also highlighting the immersive gameplay experience players can expect as they navigate this vibrant and expansive world.

  • In this section, the discussion revolves around a specialized vehicle known as the Juggernaut, which is part of a gaming ecosystem and will be released in five rarities. While the vehicle is described as a juggernaut and expected to be slow, players can fly between domes or zones in the game. Key details include a price of $350, with a total supply of 760 vehicles available split over the Cardano and Base blockchains. A whitelist allowing early access for those who have collected a certain number of "corn points" is introduced, along with an announcement that these points are merging with engage points to streamline participation rewards. The section concludes with a visual overview of the Juggernaut, emphasizing its size and detailing a cautious reminder to purchase only through verified channels to avoid scams.

  • In this section, the speakers discuss an upcoming sale event and provide updates on the progress of nodes within the Cornucopias community. Greg, a returning guest, expresses enthusiasm about his experiences in the community and details the launch of a limited test group for nodes, which currently includes 32 operational nodes. They emphasize the expectation of expanding this number significantly over the next year, highlighting the involvement of community members in testing various setups. Additionally, the group outlines the integration of an internal launcher for their testing process, with the hope of swiftly moving toward a wider release for the community, while noting the efficiency and excitement of testers using new internal builds.

  • In this section, the discussion focuses on the improvements in download speeds stemming from recent optimizations in node design and regional structuring. The speakers highlight an impressive case where a user in Europe downloaded a substantial amount of data within five minutes, demonstrating the effectiveness of these changes. They explain the importance of minimizing latency by organizing nodes into closer geographical regions—currently three regions (Chicago, London, and Newark)—which helps reduce errors and improve connectivity. The goal is to create a more balanced system that allows users to access the closest nodes for downloading, thereby lowering costs and enhancing performance. Overall, the team is optimistic about these advancements and is continually fine-tuning the structure for better efficiency.

  • In this section, the discussion revolves around the ongoing development and optimization of node pools and super pools, emphasizing the importance of location and data management in enhancing network performance. The team is in the process of gathering data to establish reward metrics based on node activity and community feedback. They acknowledge the need for a user-friendly dashboard for node operators to monitor their pool performance and promise transparency regarding developments. Additionally, they share insights into the current state of active pools and data usage, revealing statistics such as download rates and the increasing size of their game data. The segment highlights the team's commitment to improving user experience and network efficiency through data analysis and community engagement.

  • In this section, the discussion focuses on the infrastructure of the Cornucopias game and how participants can contribute by operating nodes and testing software, with the incentive of being rewarded in tokens. The conversation includes technical details about the network's performance metrics, such as success rates and download times, highlighting ongoing efforts to improve efficiency. The speakers also encourage existing node holders to get involved in testing, providing instructions on how to reach out through Discord. Additionally, they mention the diverse range of devices being tested, including Windows, Linux, Mac, and even a Raspberry Pi, showcasing the collaborative spirit of the community and the importance of support training within it.

  • In this section, the discussion revolves around the affordability and practicality of using Raspberry Pi devices for running nodes within the network, highlighting that they can be purchased for under $200. The speakers express optimism about supporting Raspberry Pi as a viable option for users who wish to run single node pools without impacting their home networks' performance. They mention ongoing testing to determine the feasibility of Raspberry Pi and other under $300 PCs for this purpose. Additionally, there's mention of alternative cloud-based solutions through VPS for those who prefer a more robust infrastructure. The speakers emphasize community involvement in this process and the utility of delegating nodes to public pools for those looking for a hands-off approach.

  • In this section, the discussion focuses on the development of technology that allows users to manage their nodes effortlessly, highlighting the transition towards a more user-friendly interface. Greg shares his excitement about the project and community engagement. The conversation then shifts to various gameplay elements in the upcoming Solace environment, including farming, where players will need to own land plots for certain features like growing crops. Questions also address the NFT phases, indicating that items for sale will rotate out with fixed supplies, ensuring exclusivity for certain items. Lastly, the use of assets in game development is clarified, affirming that while all art-based assets are created from scratch, some programming elements may utilize existing code to enhance workflow.

  • In this section, the team discusses their approach to balancing speed and quality in game development, emphasizing the importance of custom art assets to create a unique gaming experience. They acknowledge the complexity of integrating external programming tools and plugins, noting that while these can be helpful for prototyping, they often require significant modifications to fit their specific needs and can lead to compatibility issues during engine upgrades. The conversation highlights the risks of relying on third-party assets, as many of these may not be regularly updated, resulting in potential functionality loss when transitioning to new software versions. Overall, they stress the necessity of a well-coordinated codebase to maintain the integrity and cohesion of their game's features.

  • In this section, the hosts conclude episode 112 of COPICafe, expressing their gratitude to the viewers and encouraging them to look forward to upcoming content available in the marketplace. The segment wraps up with an upbeat musical interlude, highlighting the engaging atmosphere of the show as they hint at more exciting developments in the future.

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